UniSafe 🕵️‍♀️

How might we enable students to navigate school spaces comfortably?

 
 
UniSafe

I led the research and design efforts as part of the team. I simplified the app discovery user experience for mobile and crafted the MVP.

 

PLATFORMS

Google Sheets

Google Docs

Adobe XD

Adobe Illustrator

MY ROLE

Case Study Researcher

User Experience Designer

YEAR

2020

 

BACKGROUND

With the COVID-19 pandemic, and universities adopting a hybrid or fully remote model, there has been a decrease in enrollment and a reluctance to return to campus as the university experience has been significantly impacted. More than 1,000 universities in the US plan to bring students back to campus in some form [5]. Research shows that while many students question the need for returning at all, one of the main reasons students prefer to return is that they find value in the amenities and activities of a traditional college experience. In this project, we seek to understand how the students' university experience has been impacted as a result of COVID-19 and the hesitations they face in going to campus.

GOAL

The goal of this project was to give students a sense of confidence in using campus spaces by allowing them to make more informed decisions about moving around in their physical space.

Overall, the research informed the final design and proved to have increased the confidence level of students visiting sanitized spaces within the campus from 25% to 91%.

MARKET RESEARCH

From competitive research, we found that while products are being developed to help students socialize and attend events virtually, there are not many products that focus on facilitating students in moving around safely in their physical campus space and focused on that pain point. We also looked at what existing measures were recommended by CDC and are being taken by universities to secure campus spaces such as reducing class capacity, reservations for study rooms, grab and go (food), COVID Testing Centers on campus, etc.

USER RESEARCH

Conducted survey with 1,000 students to understand how their experience had been impacted and what would help them feel confident in going to campus. From our survey results, we found that lack of social life (79%) and inability to fully use campus facilities (97%) were the most impacted aspects of the university experience.

Discovered that 60% of the students would feel comfortable moving around campus if proper sanitization and safety measures were enforced and if they were more informed of their surroundings and had knowledge of things like campus cases, number of people in certain areas, etc.

 

USER PAIN POINTS

  • Hindered social life

  • Inability to attend and mingle during on-campus events

  • Discomfort to go to the campus and use facilities

  • Uncertainty about the implementation of safety policies

SOLUTION IDEATION

The goal of our product is to give students a sense of confidence in using campus spaces by allowing them to make more informed decisions about moving around in their physical space.

If University students are provided with more knowledge on the state of COVID-19 and the density of population on the campus, they will be able to make more informed decisions about the spaces they visit and feel comfortable and safe in moving around the campus.

USER REQUIREMENTS

Identified the following set of user requirements to guide the solution ideation:

  • Students need to know how many people are across the campus buildings so that they can decide which space they should or should not go to.

  • Students need to know how busy different campus routes are so that they can take the least congested route to their relevant campus building and minimize close interaction.

  • Students need to know the daily updates of COVID-19 cases on campus so that they can decide to stay home if cases are rising.

  • Students need to know how sanitization and safety standards are being met on campus so that they can decide which buildings are most safe to go to and which ones they should avoid.

FEATURE PRIORITIZATION MATRIX

We had several ideas for the solution and used a feature prioritization matrix to identify the features for our MVP.

 USER FLOW

 

HIGH FIDELITY WIREFRAME

 

METRICS

Since the goal is to help students safely navigate the campus and be able to use the facilities, the following were the metrics that were identified to assess the final solution with the users in the usability phase:

  • User Acquisition - Number of new users downloading the app every day

  • User Engagement - Daily Active Users and average number time times the DAU uses a specific feature (Number of Room Booking per day, COVID Self Check) of the app

  • Churn Rate -- Percentage of students quitting from the app per day

  • App Session Time -- How long a user has Used the app per day